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Sabha Parva : ウィキペディア英語版
Sabha Parva

Sabha Parva, also called the "Book of the Assembly Hall", is the second of eighteen books of Mahabharata.〔J. A. B. van Buitenen (Translator), The Mahabharata, Volume 2, 1981, ISBN 978-0226846644〕 Sabha Parva has 10 sub-books and 81 chapters.〔 The critical edition of Sabha Parva has 9 sub-books and 72 chapters.〔
Sabha Parva starts with the description of the palace and assembly hall (''sabha'') built by Maya, at Indraprastha. Chapter 5 of the book outlines over a hundred principles of governance and administration necessary for a kingdom and its citizens to be prosperous, virtuous and happy. The middle sub-books describe life at the court, Yudhishthira's Rajasuya Yajna that leads to the expansion of the Pandava brothers' empire. The last two sub-books describe the one vice and addiction of the virtuous king Yudhishthira - gambling.〔Monier Williams (1868), (Indian Epic Poetry ), University of Oxford, Williams & Norgate - London, page 23〕 Sakuni, encouraged by evil Dhritarashtra, mocks Yudhishthira and tempts him into a game of dice. Yudhishthira bets everything and loses the game, leading to the eventual exile of the Pandavas.〔〔
The book also details the principle of evil and crime against humanity, of why individuals who themselves have not been harmed must act regardless when society at large suffers systematic crime and injustice - this theory is outlined in the story of Magadha, Chapters 20 through 24, where the trio of Krishna, Arujna and Bheem slay Jarasandha.〔〔
== Structure and chapters ==
Sabha Parva has 10 sub-parvas (sub-books, little books), and a total of 81 chapters (sections).〔〔 The following are the sub-parvas:
:1. Sabhakriya Parva (Chapters 1-4)
::The first parva of second book describes the construction of palace for Yudhishthira and his brothers, then the finished palace. Sages and kings are invited to celebrate the completion of palace.
:2. Lokapala Sabhakhayana Parva (Chapters 5-13)〔〔Paul Wilmot (Translator, 2006), Mahabharata Book Two: The Great Hall, ISBN 978-0814794067, New York University Press〕〔(Sabha Parva ) Mahabharata, Translated by Manmatha Nath Dutt (1894); Chapter 5, verses 16-110, 114-125〕
::Sage Narada arrives at the palace for celebrations. The sage rhetorically explains〔(Sabha Parva ) Mahabharata, Translated by Manmatha Nath Dutt (1894), page 6-10〕 the theory of state craft for kings, how to find the most able people and make them ministers, how to train and take care of military, watch over enemies, rules of espionage, rules of war,〔Civilians in the enemy territory should not be harmed during war; Narada asks, "Do you attack your enemies in battle, without harming sowing and harvesting in their country?"; J. A. B. van Buitenen (Translator), The Mahabharata, Volume 2, 1981, ISBN 978-0226846644, page 12〕 support families of veterans who die or get injured at war, the support of farmers and merchants, care for poor and distressed in their empire, policies on tax, create incentive for Artha and prosperity, free trade, reward merit, pursue and punish criminal activities, deliver justice equally and without favor. Narada proclaims it is the duty of the king to serve the cause of Dharma, Artha and Kama in his kingdom. This theory of administration and governance of a kingdom in Sabha Parva, summarizes the detailed discussions in the Indian classic Arthasastra, claim scholars.〔J. A. B. van Buitenen (Translator), The Mahabharata, Volume 2, 1981, ISBN 978-0226846644, page 11〕 The other Indian Epic, Ramayana has a similar ''kaccid'' summary chapter on fair administration and the rule of law.〔E. Washburn Hopkins (1898), (Parallel features in the two Sanskrit Epics ), The American Journal of Philology, 19, pages 138-151〕 Yudhishthira promises to follow Narada's advice. Narada describes the design, architecture and assembly halls of Yama, Varuna, Indra, Kubera and Brahma. Narada asks Yudhishthira to perform Rajasuya.
:3. Rajasuyarambha Parva (Chapters 14-19)
:: Krishna explains why Jarasandha - the king of Magadha - should be killed, why human sacrifices by Jarasandha must be stopped, Jarasandha's prisoners freed. This would also help complete Rajasuya, he counsels Yudhishthira. Krishna is asked why Jarasandha is powerful as well as evil. He explains with the story of Vrihatratha (lord of the earth) and demoness Jara, how Jarasandha was named after the demoness.
:4. Jarasandha-vadha Parva (Chapters 20-24)〔
:: Krishna, Arjuna and Bhima arrive at Magadha, a prosperous kingdom inherited and ruled by Jarasandha. Krishna describes how King Goutama married Ushinara - a Sudra woman - and they had famous sons. They visit Jarasandha, who demands to know why he is being considered an enemy of Krishna, Arjuna and Bhima, when he has done nothing wrong to any of them personally. Krishna explains that persecution of men is cruelty to virtuous life, and human sacrifice is a crime against humanity. Such a crime is sin that touches every one, including Bhima, Arjuna and him. Jarasandha's sin is injustice that must be challenged. They invite him to either release all the prisoners scheduled for human sacrifice or accept a battle to death.〔(Sabha Parva ) Mahabharata, Translated by Manmatha Nath Dutt (1894), page 33〕 Jarasandha chooses war, picks Bhima as the adversary. Krishna counsels Bhima on principles of just war theory, a theory that appears in more detail in other books of Mahabharata. Bhima kills Jarasandha. The prisoners targeted for human sacrifices are freed.
:5. Digvijaya Parva (Chapters 25-31)
:: Pandava brothers expand their empire. Arjuna conquers the north, Bhima the east, Sahadeva the south, and Nakula wins the west. Yudhishthira is declared Dharmaraja. Digvijaya Parva describes the geography, tribes and various kingdoms as these brothers go in different directions to expand their empire.
:6. Rajasuyika Parva (Chapters 32-34)
::Krishna visit Yudhishthira with presents. The Pandava brothers prepare for Rajasuya ceremony.〔
:7. Arghyaharana Parva (Chapters 35-38)
::Kings, sages and visitors from around the world arrive for Rajasuya ceremony. Sahadeva offers ''Arghya'' - an offering with worship - to Krishna. Shishupala objects. Kings take sides. Hostilities begin. Shishupala leaves with some kings following him. Yudhishthira attempts reconciliation and peace talks.
:8. Sisupala-vadha Parva (Chapters 39-44)
:: The sub-parva describes how and why Krishna first refuses to fight Shishupala, but finally kills him in the assembly hall during the Rajasuya yagna. Krishna leaves.
:9. Dyuta Parva (Chapters 45-73)
:: Sakuni, the maternal uncle of Duryodhana, advises him that Pandava brothers cannot be defeated in a battle or by virtuous means; the only way to vanquish them is to exploit the weakness of Yudhishthira, his fondness for gambling. Duryodhana asks Dhritarashtra to exploit Yudhishthira's weakness over the game of dice. They ask Shakuni to tempt and defeat Yudhishthira. Shakuni provokes Yudhishthira for the game of dice. Yudhishthira shows reluctance to gambling. Shakuni mocks him. Yudhishthira accepts the provocation, bets his kingdom, his brothers, himself, and finally his wife in the 20th round of the game of dice; Shakuni wins everything. Draupadi is humiliated in the Assembly Hall by disrobing; her virtue leads gods to protect her in a skirt. Upset Draupadi questions the game, argues that she is not owned by Yudhishthira, the 20th round was flawed because it wrongfully treated her as property. Everyone in the Assembly Hall, including Yudhishthira and Dhritarashtra agree. The entire gambling game is declared invalid, Yudhishthira recovers everything he had lost.〔〔J. A. B. van Buitenen (Translator), The Mahabharata, Volume 2, 1981, ISBN 978-0226846644, pages 29-30〕
:10. Anudyuta Parva (Chapters 74-81)〔
:: Yudhishthira is invited back again for the game of dice, Yudhishthira succumbs, and they play for one stake. Dhritarashtra bets kingdom of Hastinapur and Yudhishthira bets kingdom of Indraprastha. They agree that the loser will go into exile for 12 years and the 13th year, unrecognized in some inhabited place, and if they are recognized in the 13th year they are found then they would go into exile for another 12 years. Yudhishthira loses the game of dice again. The Pandava brothers move into exile. Dhritarashtra comes to power. Sages counsel him to make peace with Pandavas, seek a solution that unites the two sides. Dhritarashtra refuses.〔 Scholars〔 have questioned why Yudhishthira the Dharmaraja, who had it all, and was praised for enabling an empire infused with Dharma, Artha and Kama, who was so consistently ethical and moral until the last two Parvas, succumbs so suddenly to gambling.

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